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Skyui Show Armor Slots Se

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  • 2Skyrim Body parts numbers
  • 3Setting the body slot in Skyrim
  1. And hard to answer with certainty without access to the creation kit. But i think your best bet is the cheat room mod. In the cheat room is a chest called 'other' with a bunch of items called 'ring equip slot 30 - head' (or 31 - hair, 32 - body, 33 - hands, etc) all the way up to ring equip slot 60 - unnamed and ring equip slot 61 - FX01.
  2. Do you feel like Skyrim daedric armor is a bit underwhelming and not spiky or demonic enough? Daedric Reaper Armor mod adds just that to the game. The new armor is bulkier, spikier and more fitting for roleplaying an evil character that descended from the depths of Oblivion. Also, the female version is a bit more succubus-like sexy badass.

Overview

This guide includes all the body slots available for armours in Skyrim and their standard usage. Some of them are already used by Bethesda. In the case of slots not used in vanilla game, this guide indicates the reference usage that has been set by consensus between modders.

Hoping for a mod that shows equipment slots MMO style like runescape & WoW. Any mod like this available? Hopefully one that works with followers too.

Skyrim Body parts numbers

Skyui show armor slots seen

Body slots used by Bethesda

This is the list of the body parts used by Bethesda and named in the Creation Kit:

  • 30 - head
  • 31 - hair
  • 32 - body (full)
  • 33 - hands
  • 34 - forearms
  • 35 - amulet
  • 36 - ring
  • 37 - feet
  • 38 - calves
  • 39 - shield
  • 40 - tail
  • 41 - long hair
  • 42 - circlet
  • 43 - ears
  • 50 - decapitated head
  • 51 - decapitate
  • 61 - FX01

Other body parts that exist in vanilla nif models

  • 44 - Used in bloodied dragon heads, so it is free for NPCs
  • 45 - Used in bloodied dragon wings, so it is free for NPCs
  • 47 - Used in bloodied dragon tails, so it is free for NPCs
  • 130 - Used in helmetts that conceal the whole head and neck inside
  • 131 - Used in open faced helmetshoods (Also the nightingale hood)
  • 141 - Disables Hair Geometry like 131 and 31
  • 142 - Used in circlets
  • 143 - Disabled Ear geometry to prevent clipping issues?
  • 150 - The gore that covers a decapitated head neck
  • 230 - Neck, where 130 and this meets is the decapitation point of the neck

Free body slots and reference usage

  • 44 - face/mouth
  • 45 - neck (like a cape, scarf, or shawl, neck-tie etc)
  • 46 - chest primary or outergarment
  • 47 - back (like a backpack/wings etc)
  • 48 - misc/FX (use for anything that doesnt fit in the list)
  • 49 - pelvis primary or outergarment
  • 52 - pelvis secondary or undergarment
  • 53 - leg primary or outergarment or right leg
  • 54 - leg secondary or undergarment or leftt leg
  • 55 - face alternate or jewelry
  • 56 - chest secondary or undergarment
  • 57 - shoulder
  • 58 - arm secondary or undergarment or left arm
  • 59 - arm primary or outergarment or right arm
  • 60 - misc/FX (use for anything that doesnt fit in the list)

Setting the body slot in Skyrim

Adjusting the dismemberment data
Armour Addon properties
Armour properties

In Skyrim you need to set the body slot used by a piece or armour in two places:

  • In the Dismemberment data of the nif file
  • In the Armor addon and Armor items in the Creation Kit

Skyui Show Armor Slots Sets

IMPORTANT: The body slot you set in the nif file and in the CK must be the same, or your armour will be invisible in game.

Skyui Show Armor Slots

Required tools

  • Nifskope: latest NifSkope version.
  • Creation Kit: available on Steam (Menu option View -> Tools and then select Creation Kit)

Setting the body slot in the nif file

  1. Load the mesh into NifSkope
  2. Select the BSDismemberSkinInstance node of one of the NiTriShape nodes of your armour as shown in picture Adjusting the dismemberment data.
  3. In the Block details section expand the Partitions property.
  4. Expand the second Partitions property.
    1. Make sure that the Part Flag property has bloth flags selected: PF_EDITOR_VISIBLE and PF_START_NET_BONESET. If not, double click and select both flags from the drop down list.
    2. The Body Part property will contain one or more of the body parts ypu've created in Blender (BP_TORSO, BP_LEFTLEG or BP_RIGHTARM). Double click on these values and change them to:
    3. From BP_TORSO to 32
    4. From BP_RIGHTARM to 34
    5. From BP_LEFTLEG to 37
  5. Repeat this steps for all the BSDismemberSkinInstance nodes of all the NiTriShape nodes of your armour.
  6. Save the nif file.

Setting the body slot in the CK

  1. Load the esp file containing your armour in the CK
  2. Set the body slot in the Armor addon:
    1. Find the armour addon you want to modify and double click on it to open the screen showing its properties.
    2. Set the Biped Object for the Armor addon: the selected objects in this list are the dismemberment parts that form your armour. For armour covering the body you usually will select 32-Body, 34-Forearms and 38-Calves. For boots, you will select 37-Feet. Note that the number before the name is the same number you wrote in the Skin partition nodes of the nif file.
  3. Set the body slot in the Armor:
    1. Find the armour you want to modify and double click on it to open the screen showing its properties.
    2. Set the Biped Object for the Armor: the slot used by your armour when equipped.

Related pages

Skyui - Show Armor Slots - Updated - Se

References

Skyui Show Armor Slots Set

Retrieved from 'https://wiki.nexusmods.com/index.php?title=Skyrim_bodyparts_number&oldid=41171'


Thanks JPom, am downloading the mods you were using, my internet is super slow.... so will try it out once they are loaded. Get super wide 2560x1080 and 3440x1440 wide resolution at 21:9 aspect ratios with simple fix for The Elder Scrolls V: Skyrim Special Edition. Log in to view your list of favourite games. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I play in 3440x1440 also. Because I have too many files marked as version 2.0 I will add date at the end. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This is not just the resolution fix, it is the UI fix. Using this mod fixes all UI issues that occur with SkyUI when playing on 21:9 aspect ratio resolutions (2560x1080, 2580x1080, 3440x1440, etc.) This just made my day thnx for your efforts!
3 - Larger MCM Menu for SkyUI - Widescreen Fix for version 1.2, Updated Opt. Open the file 'SkyrimPrefs.ini' with notepad 3. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, It's a fix for a Widescreen 2560x1080, 3440x1440 Vanilla and SkyUI, This author has not provided any additional notes regarding file permissions, The author of the SkyUI interface: schlangsterThe author of the Better Dialogue Control and Better MessageBox Control: ecirbafThe author of the SkyUI SE - Flashing Savegames Fix: ousniusThe author of the Wider MCM Menu for SkyUI: uranreactorThe author of the SkyUI Weapons Pack SE: ashingda, This mod is not opted-in to receive Donation Points. 2 - Even Wider Rescaled MCM Menu for SkyUI - Widescreen Fix for version 1.2, Updated Opt.
© Valve Corporation. hmm, I don't think you need the mods I used, I just had them on from my other save. I tried the ultrawide...but with the bottom of the UI missing for key things like crafting...its just not worth it to fill my view. All rights reserved. 4 - Full-Screen MCM Menu for SkyUI - Widescreen Fix for version 1.2, Added Smaller Message Box optional file (may help with text cutting in message box), Creation Club - Widescreen Fix optional file added, SkyUI Weapons Pack SE - Widescreen Fix Updated for version 1.2, Expierience - Widescreen Fix updated to version 1.2.0, Added SkyUI Weapons Pack SE - Widescreen Fix, Extended UI - Widescreen Fix (statmenu text corrected position), Expierience - Widescreen Fix updated to version 1.0.0 (fix statmenu), Campfire 1.12.1 and Frostall 3.4.1SE - Unofficial SSE Widescreen Fix for version 1.2, Expierience - Widescreen Fix updated to version 0.8.2 (fix statmenu), Extended UI - Widescreen Fix (make the higher background properly positioned on 3440x1440 and 2560x1080), Widescreen Fix for Vanilla version 2.2 (creation club restored), Expierience - Widescreen Fix updated to version 0.8.2, added Wider MCM Menu for SkyUI - Widescreen Fix for version 1.1, added Even Wider Rescaled MCM Menu for SkyUI - Widescreen Fix for version 1.1, added Larger MCM Menu for SkyUI - Widescreen Fix for version 1.1, added Full-screen MCM Menu for SkyUI - Widescreen Fix for version 1.1, Reorganised changelog's to appear in correct order, Added patch in optional files for SkyUI - Survival Mod Integration version 1.1.1, Update Wider MCM Menu for SkyUI version 1.0b, Added patch in optional files for Even Wider MCM Menu for SkyUI version 1.0b, Added patch in optional files for Even Wider Rescaled MCM Menu for SkyUI version 1.0b, added patch in optional files for Wider MCM Menu for SkyUI. There should be two lines that start with this. I just published this in a guide, easier to edit and keep organized that way.
Great, i would be more than willing to help. Thank you so much!!!
:D other than that great work!!! All trademarks are property of their respective owners in the US and other countries. flawless widescreen works for original skyrim not for se yet. © Valve Corporation. UI don't work for me. I've looked in the modified swf files but maybe you could point me into the right direction where you made adjustments so I've a starting point.
In the past I've gone into skyrimprefs.ini to change the resolution and make it fullscreen for my monitor. Super Wide Screen 21:9 2560x1080 & 3440x1440 UI Fix This is not just the resolution fix, it is the UI fix. Hm, I think I might be doing it wrong as it's not changing anything for me. 1.
The Elder Scrolls V: Skyrim Special Edition, Super Wide Screen 21:9 2560x1080 & 3440x1440 UI Fix. :) also I tried the new version and that fixed all the crafting guis... so everything works perfectly! People over at the LinusTechTips forum haven't been able to fix it. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Some assets in this file belong to other authors. Included Options During installation you can choose several options that provide ultrawide-screen fixes for the following mods: Skyrim SE isn't in 21:9 ratio or 3440x1440 resolution anymore after installing a 1080(don't want mods) I have an acer predator x34 monitor. just the quit option in the opening Start menu is missing. Everything inside change log will contain information about files that was actually changed, Race Menu SE - WIdescreen Fix - This fix is no longer needed if using Race Menu version: 2.0.12, SkyUI Show Armor Slot Widescreen Fix - This fix is no longer needed mod author update his mod to support 21:9, just overwrite my files :). Dude you're AWESOME! All rights reserved. All rights reserved. Español - Latinoamérica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=790089792, https://drive.google.com/file/d/0Bxn920qE9LRuU2ZLNmJ3bUZ0SUU/view?usp=sharing. I need an 21:9 fix too. Game would not load without mods. I changed the resolution through the ini file, but somehow it looks stretched at the edges for me, and i cant click on things to create a character. By going into C:Users(USER)DocumentsMy GamesSkyrim Special Edition you can edit the Skyrim Prefs to the following: bBorderless=0 bFull Screen=1 iSize H=1440 iSize W=3440 This will allow you to run the game on your ultrawide, however, the UI scaling is jacked up. This works amazingly! This is a fix for a Skyrim Special Editon that provides a Widescreen support for Vanilla, SkyUI 5.1 SE Alpha and SkyUI 5.2 SE Alpha Supported resolutions 2560x1080 and 3440x1440 All trademarks are property of their respective owners in the US and other countries. The Elder I can confirm it works on 3440x1440. The powerful open-source mod manager from Nexus Mods. 1 - Wider MCM Menu for SkyUI - Widescreen Fix for version 1.2, Updated Opt. Also due to now two sources confirming 3440x1440 works I changed the title. Thx. The main problem is when booting Skyrim the message appears, identifying hardware then the ultra high settings applied one but the ultra high settings are not applied. Hit Ctrl+F to open the find menu in notepad, and search for 'iSize'. So my blind edits worked, lol, good. By going into C:Users(USER)DocumentsMy GamesSkyrim Special Edition you can edit the Skyrim Prefs to the following: Till a mod comes out with a custom UI, I will probably play in 2,560 x 1440 and Just ignore the 1/4 of my screen thats black. Edited some text for clarity and grammar.
Doesn't have to be this one, but your game resolution must support 3440x1440 for my mod to work. Only thing I've noticed that still needs fixing is all the crafting guis, like the grindstone, tanning rack, smelter etc.
Copyright © 2020 Robin Scott. I have been for the last 2 hours trying to get Skyrim to properly play at 3440x1440.
Español - Latinoamérica (Spanish - Latin America), http://www.nexusmods.com/skyrimspecialedition/mods/1721/?#content. Navigate to this folder: C:Users[Windows Username]DocumentsMy GamesSkyrim (replace C with whatever drive you have windows installed on) 2. The Elder Scrolls V: Skyrim Special Edition. Complete Widescreen Fix for Vanilla and SkyUI 2.2 and 5.2 SE, Updated SkyHUD normal and Scoped Bow to version 0.90.1B, Updated Opt. I also noticed that the quit option is now missing on the Skyrim SE Start menu.
You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. In the past I've learned actionscript but the layout of the files is somewhat confusing.

Skyui Show Armor Slots Settings

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